This year I decided to take a shot at Game Chef, a 10-day game design contest. This year the theme was "there is no book," and the ingredients (of which 2-3 should be included in your game) were absorb, wild, sickle, and glitter. My entry is titled "Spy Party."
Spy Party is a one-shot RPG in which players are communist (hammer and sickle) spies who have come to a makeover party in suburban Washington DC in hopes of exchanging intel with their undercover contacts. They must absorb fragments of knowledge from other players to figure out the USA's secret plans and weaknesses, while keeping up their cover of frivolous gossip and trying out glittery nail polish. Players paint each others' nails different colors to indicate levels of trust, while certain color combinations trigger in-game events. At the end, the colors of players' nails allow them to determine each others' fate (e.g. who is put on trial for espionage? Who is rewarded by your home country?)