Showing posts with label print-and-play. Show all posts
Showing posts with label print-and-play. Show all posts

Saturday, February 1, 2014

Kittens and Rainbows and _____

I have some friends who are not big fans of Cards Against Humanity, so I threw together a game of the same type based on things that are adorable and cuddly. Since it's a riff on some existing games I don't intend to go any farther with it in terms of publishing, but I thought I'd put it up here for print-and-play purposes. Print out the "cute things" cards on one color of cardstock, and the "quotes" cards on another color (pick cute colors, like pink and lavender).

The game plays basically like Cards Against Humanity or Apples To Apples. Each player gets a hand of 7 cute things cards. On your turn, flip over the top quote card, which gives a heartwarming or inspirational quote with a blank in it. Each other player selects a card from their hand that they think best fills in the blank in the quote and hands it, face down, to the player whose turn it is. Note that some quotes have two blanks, but players still only hand in one card, because those blanks should both be filled in with the same word -- e.g. "When life gives you [puppies], make [puppy]-ade." Each other player then draws a cute thing card to refill their hand. The player whose turn it is shuffles the cards they were handed, then turns them over one by one, reading out the quote with that card filled into the blank. The player should be generous about grammar, adjusting plurals and tenses, etc, as needed to make the quote flow nicely. The player whose turn it is then chooses, on whatever basis they like, the cute thing that they think best completes the quote. The player who had put that card in takes the quote card as a scoring token, and the cute things cards are placed in the discard. (Alternate "democracy is cuter than dictatorship" rule -- all of the players discuss and vote on which cute thing best completes the quote, with the player whose turn it is casting a tiebreaking vote if necessary.)

Cute things cards

Quote cards

Monday, January 27, 2014

First draft: Bunny Money Gunny

A month or so ago, my friend Kayla posted a picture of her friend's rabbit along with some cash and a handgun -- somewhat in the style of Ca$hcats. I replied with the phrase "BUNNY MONEY GUNNY." It stuck in my head, until I decided it needed to become a game.

My initial concept was that this needed to be a simple game, with as few pieces as possible. I didn't want to get into the complications (and potential offensive missteps) of a game with an elaborate "thug bunny" theme -- just keep it focused on the amusing juxtaposition of those three words.

The result so far is a game with 12 cards (4 identical sets of 3), 15 meeples, and 15 point tokens. Players simultaneously reveal cards to place meeples in line next to the Bunny, Money, and Gunny cards on the playing area, and to move those cards around. They strategically use the powers of the Bunny and Gunny cards to move meeples around in order to claim points from the Money card. The meeples-in-a-line mechanic was inspired by The Speicherstadt (an underappreciated game), but the overall feel of Bunny Money Gunny is a quick stab-in-the back game rather than a heavy resource management euro.

The game has only been playtested twice, so it's still in the early stages. But here is the draft, for your consideration:

Bunny Money Gunny